Lecture with Victor Acevedo at Goldsmiths

I am honoured to be hosting the American digital artist Victor Acevedo at Goldsmiths on 6 October 2026 for a talk and discussion: “Victor Acevedo: Spatial & Metaphysical Metaphors”. Free, no need to book, just come along for 6pm. Acevedo has been making images with computers since 1983, and this talk will explore 40 years of digital experimentation from his early work using desktop personal computers, to recent work on the blockchain. As an early adopter of digital tools, Acevedo will consider what has changed in digital art and what challenges he sees for the future.

I am a Visiting Research and Knowledge Exchange Fellow in the School of Computing at Goldsmiths.

New Podcast with Peckham Digital

This new series, produced by Bea Taylor Searle at Peckham Digital, is about Ruth Leavitt’s groundbreaking book Artist and Computer published in 1976. I kick off the series with this introductory podcast talking to Bea about how artists first engaged with computers and why Leavitt’s book is still relevant today. Listen here! 

Presentation at EVA London Conference

I’m pleased to be participating in EVA this year on 8 July, in a symposium chaired by Jonathan Bowen and Tula Giannini: Computation, AI, and Creativity. Featuring my new book Creative Simulations, about George Mallen and the history of the Computer Arts Society. Read the EVA paper here. And come to a FREE book launch evening event!

NEW BOOK!

It’s been a long time coming (three + years!), and my latest book is now out – Creative Simulations: George Mallen and the Early Computer Arts Society published by Springer. This tells the story of the beginning of the Computer Arts Society, through the career of George Mallen, the last surviving founder of CAS and pioneer of creative computing systems since 1964. Mallen commenced his career with cybernetician Gordon Pask, and Pask’s concept of interdisciplinarity influenced various activities including the Ecogame (exhibited in London 1970 and in Davos 1971) – a cooperative project involving many CAS members. Ecogame was the first digitally-driven, multi-player, interactive game (simulation) in the UK. Learn all about this and many other exhibitions and events from the 1960s and 1970s in this new book.

Listen to a talk I gave to the Computer Arts Society now on YouTube