Lecture with Victor Acevedo at Goldsmiths

I am honoured to be hosting the American digital artist Victor Acevedo at Goldsmiths on 6 October 2026 for a talk and discussion: “Victor Acevedo: Spatial & Metaphysical Metaphors”. Free, no need to book, just come along for 6pm. Acevedo has been making images with computers since 1983, and this talk will explore 40 years of digital experimentation from his early work using desktop personal computers, to recent work on the blockchain. As an early adopter of digital tools, Acevedo will consider what has changed in digital art and what challenges he sees for the future.

I am a Visiting Research and Knowledge Exchange Fellow in the School of Computing at Goldsmiths.

Review of Harriet Thomas Weekes: The Right to Opacity & Am I a bad girl, Nanny? Crises of Innocence and Experience at the Barbados Museum and Historical Society

This is a fascinating exhibition that centre women’s experiences, and explores questions of what can and cannot be known about people in the past, and how to heal trauma; it was a pleasure to write about it for Studio International: https://www.studiointernational.com/index.php/harriet-thomas-weekes-right-to-opacity-joscelyn-gardner-am-i-a-bad-girl-nanny-barbados-museum

New Podcast with Peckham Digital

This new series, produced by Bea Taylor Searle at Peckham Digital, is about Ruth Leavitt’s groundbreaking book Artist and Computer published in 1976. I kick off the series with this introductory podcast talking to Bea about how artists first engaged with computers and why Leavitt’s book is still relevant today. Listen here! 

On-line talk: 18 September – George Mallen & the early Computer Arts Society

Join me on Zoom to hear about some of the artists and artworks in my new book – Creative Simulations. Don’t know who George Mallen is? Well, I’ll tell you all about him and the ground-breaking Computer Arts Society project Ecogame of 1970. Ecogame was a simulation model of an economic system, dealt with opportune issues of ecology and environment, and was the first multi-player, digitally driven, interactive gaming system in the UK.  It exemplified the CAS belief in a positive ‘human machine interrelationship’ made visible through art. Watch the recording here: YouTube